Audio Technology Honours Project
A year-long research project completed for my final year dissertation at university. This honours project was completed for the degree of BSc Hons Audio Technology at Glasgow Caledonian University. The project aimed to answer the following: "Studying the Effects of Audio in Game Immersion: Can Procedural Audio create a truly Immersive Environment?"
Project Background
In the final year of university, we were required to conduct a research project spanning across the entirety of the year. With an interest in game design and the psychology behind how and why we lose our inhibitions when playing video games, I took on an ambitious project of producing three unique audio styled experiences for a duplicated walking simulator game level. The level was sourced from a Unity creator due to the project focussing on the audio implementation and not the level design.
Procedural audio generation is regarded as a fairly new concept, with little documentation surrounding the topic areas related to the concept. As technology is always progressing, one must consider the scale of immersion experience when implementing procedural audio into a video game, as low immersion ultimately results in the player finding a game tedious and unenjoyable. Through developing a game system with three duplicated levels, bespoke, procedural and hybrid audio techniques were implemented and analysed by comparing the sense of immersion between all test levels against human participants. Overall, the findings suggest that the potential for an immersive experience when playing the procedural level is present and has the potential to reflect the results of the bespoke and hybrid levels when compared against immersion presence.

Upper corridor of the level in which the player can gaze out of towards earth.

Starting area of the level, surrounding the player in various hums of electricity and movement.

Audio mixer for fading in and out of certain audio sources upon player movement within triggers.

Upper corridor of the level in which the player can gaze out of towards earth.
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